And the wallet bone is connected to the bribe bone

Much more work and thought has been going into this project than I’ve had time to document. Some notes:

  • Most important: Scoring is (good_press-bad_press)^2+money. Ties go to highest good press. Player with the most bad press is auto-eliminated

  • Event cards come with money (total defined on card). Other values on events are good and bad press. Good press slightly outnumbers bad press. This guarantees a winner outside of ties.

  • Draft an event higher up the stack results in money from the bank going on lower cards

  • Select an event and resolve it against your network, or play money and resolve it against another player’s network

  • There are three phases per turn: networking, event, press resolution.

  • In networking each player plays two cards, or plays one card and pays money to move one network card

  • In press resolution rounds only one step of the graph is resolved, not the full graph.

  • After all event cards are processed, networking and press resolution alternate until graph is empty