Race for the entrance
I’ve been noodling a game tentatively called Space Race for a few months now. Inspired by Clippers (which I’ve been playing a lot of), Indonesia, Wayfinder, ‘Ohana Proa and the 18XX, the intent is for the players to simulate a producer/consumer pipeline across an emergent transport network between nodes that the players also provide and define. A very free-form game.
A few of the other basic intentions:
- Economies of scale mostly won’t
- An amusing argument against Seth Jafee’s Ship vs Build game model
- Also an argument against the general Multiple Paths to Victory view of games (I find it a near meaningless term)
- No (few) proper nouns – a fully emergent game with little to no prior definition, just emergent patterns