Grassy bleed
A more tactically interesting turn:
- (E7/D5/C3)
- P1-E2/2 P2-E2/2 P3-E2/2 P4-C3/3 (E4/D5/C2) (no change)
- P1-D1/3 P2-D1/3 P3-C3/5 (E4/D3/C1) (no change)
- P1-E2/51 P2-C3/6 P4-E2/52 (E2/D3/C0)
- P1-E2/73 P3-E2/74 (E0/D3/C0)
Total actions performed: 12
Total actions per player: P1:4 P2:3, P3:3, P4:2
Note that the round ended due to exhausted actions at the same time as it ended for total action points. This may be deceptively convenient, in which case the reins will need to be drawn in a bit. More interesting is the turn-penalty for being late in the turn order. How curious! Is this the coat-tail-riding forced-alliances of Preußische Ostbahn, or is it just bad to have cash? How very appealingly curious. It might be time to build a small AI to model a few basic player incentive assumptions and see how this pattern plays out.