The special powers and actions cards seem to work, however they make the game far more tactical than I like. I prefer a game which keeps the players focused on ~3 turns out, always playing and making their decisions on three turns hence rather than the current situation.
1) When an area is scored a player holding one of the plurality levels may elect to score the area and receive victory points or not.
2) A player receiving victory points when an area scores must discard one of their tokens from the area.
3) If a player elects not to receive victory points when an area is scored, then their presence is ignored in subsequent scoring of the area, allowing the next lower plurality player to score as if they held a higher plurality.
I think this heads in the right direction. I’ll get a new version of the rules plus some minor action card changes together soon.