My proa is full of eels

New rules.

  • Removed and greatly simplified the remnants of all the MUST-DO rules.

  • Added a simple (if harsh) bankruptcy rule for forced exploration.

  • Added a Closed Markets track to the map, added related logic to Deliver section and thus greatly simplified the end game definition.

  • Rewrote the Deliver section as regards bases.

  • Allow players to pass on one of the delivery rounds in order to use double proas in the second round. (I may need to add a cost for this, but doubt it)

  • Turn order now reverses during the Deliver section. This is surprisingly important, mostly in that it makes the route claiming action both important and subtle.

  • Cleaned up the token type requirements for kula items. I’m still thinking about dropping the requirement for at least one shell kula token and am mostly but not entirely convinced that’s the right way to go. The basic argument is that shells are produced at the same rate as fish but are worth 3 times as much for kula and twice as much for bids. Ergo players should migrate towards near pure shell production rapidly – but I’d like to keep fish actively in the desireably balance…