Of uncertain name

I need a name, a name for a game, preferably a punish double entendre. Here’s the premise:

It is 1958 and pop culture is transforming London, life and society. It is the age of the young and the young want to party and to hook up and to disappear into the night. But first they have to get involved, find their ways to the parties and avoid the police who don’t quite approve of the new social order along the way.

Yep, that’s mostly ripped off from the truly wonderful Absolute Beginners, and yes, this is a game all about getting your’s and the other player’s pieces laid1. Structurally the game features network-building, pick-up-and-deliver, a very relaxed definition of player ownership2 and a Velano-inspired scoring system3. Intended playtime is in the 75-90 minute range, which feels about right but it is early days yet.

The other inspirations include the usual suspects:

The core premise is that of shared public actions, player actions which affect and move not only that player’s own pieces, but those of other players. The hope is to create a diffuse yet strong temporary emergent alliance/mutual incentive system that is based on spatial relationships and not partial-ownership via company shares (ie not like Wabash Cannonball, Pampas Railroads etc and more like Bridges of Shangri-La and Clans).

FWLIW previous themes and titles included Infection and Necrosis, but #bgdf_chat successfully persuaded me those titles and themes were non-starters4.

  1. Complete with boy bits and girl bits and disappearing into the night. 

  2. Players are colours but they may play any colour piece at almost any time. 

  3. I’d dearly love to own a copy of Veleno! 

  4. In changing the theme to teenage sexual exploration in the newly liberated London of the late 1950’s, only the names were changed.